Follow DiogoMPinto
Follow
Following DiogoMPinto
Following
Add To Collection
Collection
Comments
Devlog
Spacecraft Project
←
Return to Spacecraft Project
Devlog
Devlog #12 - The end
June 04, 2021
by
Neves
It´s my last message to say goodbye to our fantastic work. It was an amazing months but wasn't easy. We were always working together (programmers, artists and writer) even remotely due to the pandemi...
Continue reading
Devlog #12 - Final
June 04, 2021
by
DiogoMPinto
Hello everyone! We finished developing our game! It was a fun journey and in the end we came up with a really unique project, a really fun challenge to overcome. We really liked the final product, we...
Continue reading
Devlog #12 - Final
June 04, 2021
by
DiogoMPinto
Hello everyone, This week we published our game and I hope you have some type of feeling when playing our game (and hopefully write that feedback in the form). See you in all in future projects! Happy...
Continue reading
Devlog week #11 - Finish development
May 29, 2021
by
Neves
Was a week of hard work and effort to finish our fantastic game! We did a lot to finalize the development. I highlight a few things: Quests - Finally, we have already managed to set sequential objecti...
Continue reading
Captain Survival Guide #2
May 27, 2021
by
A Plat on crack
Quests The player has a QuestManager script that holds the current Quest (active quest) and the Quest Giver for that quest (the friendly ship that asked for your help). The QuestManager also holds the...
Continue reading
Captain Survival Guide #1
May 27, 2021
by
A Plat on crack
This post is a guide in the sense that it contains the most crucial implementations and gives the players hints in case they get lost. It also contains some curiosities regarding the different quests...
Continue reading
Devlog week #10 - Mini-map and Tutorial
May 23, 2021
by
Neves
We had to meet again to organize better with the tasks because we had other projects in university where they lose a lot of our time. So was really worth with meeting. We are succeeding in implementin...
Continue reading
Devlog week #9 - Map development
May 23, 2021
by
Neves
Was a very important week for our game development. Why? We focused a lot on the details to implement and correct in order to have the complete experience. I make so many things especially the map. As...
Continue reading
Devlog week #10 - Quests finish and Start Menu
May 21, 2021
by
DiogoMPinto
Hello everyone! So this week I helped Francisco with the quests, you can see his post to see how it came out. Then I also did a start menu for our game, we had a reunion and decided that it was import...
Continue reading
Devlog week #10 - Quest System
May 21, 2021
by
A Plat on crack
Hi space marines! We are on the edge of publishing our game, only 9 days to go! Currently, I am developing the quest system which envolves the player to interact with friendly ships (the quest givers)...
Continue reading
Devlog week #9 - Pause Menu, Questing and Design document progression
May 14, 2021
by
DiogoMPinto
Hello everyone! This week a lot of progress was made in the development of our game. We implemented the a save system , some checkpoints, limited the map and created some unlockable zones. Then there...
Continue reading
Devlog week #9 - Interfaces, Bug Fixes and Polish
May 14, 2021
by
A Plat on crack
Hello humanoids! This week I Improved our Building Menu, by adding a side tab with the resources and specs of our ship. We defined that the currency would be 3 types of crystals (the reds, greens and...
Continue reading
Devlog week #8 - Unity 1st Prototype
May 09, 2021
by
A Plat on crack
Hello men and women from Earth and Space, This week, we developed our first baby in Unity. We delievered the basic movement controlls, the adding/removing ship components mechanic via Building Menu, o...
Continue reading
Devlog week #8 - Player's Feedback
May 07, 2021
by
Neves
We made some progress in the game especialy the implementation of the ship, enemies and drops. We also made an interface where the player builds the ship. Many of them are working well but, as obvious...
Continue reading
Devlog week #8 - Delivering the protype and continuing developement
May 07, 2021
by
DiogoMPinto
Hi there! This week we delivered the demo of our game! The people that tested it said that the game showed great promise! There were some different opinions concerning the movement, some people liked...
Continue reading
Devlog week #7 - First step in Unity
May 01, 2021
by
Neves
We have already started to take the first step to start building the functional prototype. My teammates were used the basis of the project that was done in GGJ (Global Game Jam) and we are going to im...
Continue reading
Devlog week #7 - Competition Unity Prototype
April 30, 2021
by
DiogoMPinto
Hello This week I did not have a lot of time to work much on the prototype. I downloaded the project into my computer and just played a little with the ship's movement because I had the week filled wi...
Continue reading
Devlog week #7 - Unity Prototype
April 29, 2021
by
A Plat on crack
Good night space marines, This week we jumped into Unity and started the actual game development. We decided to start to program the ship controlls and the mechanic of adding modules to our ship. The...
Continue reading
Devlog week #6 - Workshop results
April 23, 2021
by
Neves
We make the workshop where there were 6 participants to discuss and vote on our proposals. It took longer than expected but it was worth it. Was a lot of discussion in the part of Map and Quests where...
Continue reading
Devlog week #6 - Workshop and Software prototype
April 23, 2021
by
DiogoMPinto
Hello everyone! We had the workshop, it went really well, we all had a lot of fun. Everyone appeared on time and we stayed there for 2 hours talking about the game and discussing lots of ideas and con...
Continue reading
Devlog week #6 - Workshop Report
April 20, 2021
by
A Plat on crack
Hello spacemans! (or is it spacemen? :p) Last week, we worked on the preparations for a workshop. This workshop had the objective of brainstorm with people from our focus group and the results were ou...
Continue reading
Devlog week #5 - Workshop preparation
April 16, 2021
by
Neves
To get the most realistic and efficient feedback of the users, we prepared this week to do the Workshop tomorrow. We have already studied many techniques to get feedback. We choose 3 techniques for ea...
Continue reading
Devlog #5 - Workshop
April 16, 2021
by
DiogoMPinto
Hello there! This time around it was time to prepare the workshop. When the week started we tried to distribute different tasks to the different elements of the group. In the first place we decided to...
Continue reading
Devlog week #5 - Workshop preparation (Map and Quests)
April 16, 2021
by
A Plat on crack
This week, we prepared a workshop that will happenn tomorrow (saturday 16/04/2021). This workshop's objective is to meet with +- 6 people, via Discord, where several discussions and interactive activi...
Continue reading
Devlog week #4 - Finishing the protoypes and preparing the workshop
April 09, 2021
by
DiogoMPinto
Hi there! This week I finished the prototype and had it tested. The tests went really well, the users liked the prototype and gave me a really good feedback on how to improve the prototype, and some r...
Continue reading
Devlog week #4 - Paper Prototype (Exploration)
April 09, 2021
by
Neves
We couldn't start developing our game so far without having the vision or the imagination. To have the vision for us and our artists, we built many prototypes on paper. That is idea for this week. It...
Continue reading
Devlog week #4 - Paper Prototype of the Battle System
April 06, 2021
by
A Plat on crack
My dear Space Crafters, This week we got to build paper prototypes for our game! It was enlightening because, for the first time, I got to have a feel on the Game's UI and understand some of the decis...
Continue reading
Devlog week #3 - Prototyping and Logo
April 02, 2021
by
DiogoMPinto
Hello everyone! This time around we spent the week solidifying our ideas fo the prototypes and we also defined what part of the gameplay loop each one of us would be prototyping. We decided that Franc...
Continue reading
Devlog week #2 - Finish document and discuss prototypes
March 26, 2021
by
Neves
I continue working on the scenarios because it wasn't enough to tell the whole experience of the game. I had to go deeper more and also improve the quality of writing thanks to my teammates. Fortunate...
Continue reading
Devlog week #2 - Focus Group and Prototyping Intro
March 26, 2021
by
DiogoMPinto
In this second week I was in charge of finding people for the focus group. These are the people that will be testing our game as it is being developed. They will be testing with our protoypes next wee...
Continue reading
Devlog week #2 - Reunion with writers and artists
March 26, 2021
by
A Plat on crack
Today, We gathered our team and got to know the writer, Inês, and one of the artists, José. I think we are lucky to have them in our team as they seemed very positive and interested in our game idea...
Continue reading
Devlog week #1 - Play scenarios
March 19, 2021
by
Neves
We started to elaborate the Design Document and i wrote the gameplay scenarios. The player enters the Universe where there are many constellations around the center. The player starts somewhere in a c...
Continue reading
Devlog week #1 - Player Personas
March 19, 2021
by
DiogoMPinto
This week we had a group meeting with the objective of starting the design document and then assigning the topics that were left to be completed to each member. We started by defining the game's core...
Continue reading
Devlog week #1 - Competition
March 19, 2021
by
A Plat on crack
When designing a new project, it makes sense to research the existing projects that share similarities with our ideas. Istrolid - It uses the spaceship building mechanic similar to our idea, except th...
Continue reading
Team Introduction
March 12, 2021
by
DiogoMPinto
Francisco Cecílio: Hi! I'm a Computer Science student at IST, who has a passion for game design since a young age. Getting inspired by movies and story games, I've always created stories in my head...
Continue reading