Devlog week #9 - Interfaces, Bug Fixes and Polish


Hello humanoids!

This week I Improved our Building Menu, by adding a side tab with the resources and specs of our ship. We defined that the currency would be 3 types of crystals (the reds, greens and yellows) that can be found in asteroids, randomly scattered in the space. I haven't yet changed the module section on the right, we will change the text for intuitive symbols. 

I added floating HP after damage is applied;

I did the Pause Menu, GameOver and Checkpoint/Saving System. We create a binnary file containing info on the ship position, resources and equipped modules when we enter a checkpoint area or when we press "Save" on the pause menu. . It was a fun challenge to encode all this class information in floats and ints (that's how binnary files work =P).

I'm very proud of the direction our game is taking. 

Get Spacecraft Project