Devlog week #9 - Interfaces, Bug Fixes and Polish
Hello humanoids!
This week I Improved our Building Menu, by adding a side tab with the resources and specs of our ship. We defined that the currency would be 3 types of crystals (the reds, greens and yellows) that can be found in asteroids, randomly scattered in the space. I haven't yet changed the module section on the right, we will change the text for intuitive symbols.
I added floating HP after damage is applied;
I did the Pause Menu, GameOver and Checkpoint/Saving System. We create a binnary file containing info on the ship position, resources and equipped modules when we enter a checkpoint area or when we press "Save" on the pause menu. . It was a fun challenge to encode all this class information in floats and ints (that's how binnary files work =P).
I'm very proud of the direction our game is taking.
Get Spacecraft Project
Spacecraft Project
A 2D game about space exploration
Status | In development |
Authors | DiogoMPinto, A Plat on crack, Neves |
Genre | Adventure |
Tags | 2D, Exploration, Space |
More posts
- Devlog #12 - The endJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Devlog week #11 - Finish developmentMay 29, 2021
- Captain Survival Guide #2May 27, 2021
- Captain Survival Guide #1May 27, 2021
- Devlog week #10 - Mini-map and TutorialMay 23, 2021
- Devlog week #9 - Map developmentMay 23, 2021
- Devlog week #10 - Quests finish and Start MenuMay 21, 2021
- Devlog week #10 - Quest SystemMay 21, 2021