Devlog week #9 - Map development
Was a very important week for our game development. Why? We focused a lot on the details to implement and correct in order to have the complete experience.
I make so many things especially the map.
As you can see in the image, the ship is out of map and we left an arrow to point the closest way to get back to the map. We decided to leave the timer to put more pressure on the player because he is too far from the center of the universe and the probability of surviving is much less.
There is some discontinuous lines which are limits that red are from the map and white are from the constellation.
We believe that these details will help the player a lot to orient themselves in the huge map of the Universe. There is still a lot of work to do but we are getting closer to the end! Stay tuned ;)
NOTE: It was published a week ago but was drafted for some bug
Get Spacecraft Project
Spacecraft Project
A 2D game about space exploration
Status | In development |
Authors | DiogoMPinto, A Plat on crack, Neves |
Genre | Adventure |
Tags | 2D, Exploration, Space |
More posts
- Devlog #12 - The endJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Devlog week #11 - Finish developmentMay 29, 2021
- Captain Survival Guide #2May 27, 2021
- Captain Survival Guide #1May 27, 2021
- Devlog week #10 - Mini-map and TutorialMay 23, 2021
- Devlog week #10 - Quests finish and Start MenuMay 21, 2021
- Devlog week #10 - Quest SystemMay 21, 2021
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