Devlog week #9 - Map development


Was a very important week for our game development. Why? We focused a lot on the details to implement and correct in order to have the complete experience.

I make so many things especially the map.
Out of map

As you can see in the image, the ship is out of map and we left an arrow to point the closest way to get back to the map. We decided to leave the timer to put more pressure on the player because he is too far from the center of the universe and the probability of surviving is much less.

There is some discontinuous lines which are limits that red are from the map and white are from the constellation.

We believe that these details will help the player a lot to orient themselves in the huge map of the Universe. There is still a lot of work to do but we are getting closer to the end! Stay tuned ;)


NOTE: It was published a week ago but was drafted for some bug

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