Devlog week #11 - Finish development
Was a week of hard work and effort to finish our fantastic game!
We did a lot to finalize the development. I highlight a few things:
Quests- Finally, we have already managed to set sequential objectives to take advantage of navigating the entire map. I had to develop the script to allow you to unlock some part of the map when you complete the objective.
Tutorial
Tutorial: We decided to introduce the tutorial to the player to understand the basic concept of the game and we also left the introduction video (thanks for our amazing artists) to tell a story which is important for the imagination of the game and also the player's experience. I think was a good decision.
Bugs: It's obvious that we don't discard. We found so many at the beginning and fix a most of them. Now it is so hard to find bugs what is very good. But we are desperate to know why we want to make the game as perfect as possible, but of course it's never perfect.
With great pride that we can say the Spacecraft game is ready for Mojo.
Thanks!
Get Spacecraft Project
Spacecraft Project
A 2D game about space exploration
Status | In development |
Authors | DiogoMPinto, A Plat on crack, Neves |
Genre | Adventure |
Tags | 2D, Exploration, Space |
More posts
- Devlog #12 - The endJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Captain Survival Guide #2May 27, 2021
- Captain Survival Guide #1May 27, 2021
- Devlog week #10 - Mini-map and TutorialMay 23, 2021
- Devlog week #9 - Map developmentMay 23, 2021
- Devlog week #10 - Quests finish and Start MenuMay 21, 2021
- Devlog week #10 - Quest SystemMay 21, 2021
Leave a comment
Log in with itch.io to leave a comment.