Devlog week #6 - Workshop results
We make the workshop where there were 6 participants to discuss and vote on our proposals. It took longer than expected but it was worth it. Was a lot of discussion in the part of Map and Quests where my teammate Francisco organized it. As the participants have already started to get a knowledge of the project, I took the opportunity to call these participants to silently vote (and comment in privaty) on the UI proposals. The technique I used to collect the votes is called Zen-Voting and as they were being done at a distance, I found a useful tool that is Dotstorming. Every each participant had 3 votes to vote (is possible vote 3x times for one proposal for example) .
To our specific proposals:
1st Situation: Dialogue (Speech)
There are many interface options to give the dialogue and we designed 3 proposals that are more chosen for our project:
Result:
A: 1 vote
B: 11 votes
C: 5 votes
2nd Situation: Designs
We have seen that it is so hard to decide at what depth of information we should present in the main part of the UI. So we left 3 different proposals.
Result:
A: 4 votes
B: 8 votes
C: 2 votes
3rd Situation: Mission / Quest
After completing the mission / quest, we wanted to know if it was more inconvenient when UI interrupt the game to leave the information to the player who completed the mission.
Result:
A: 7 votes
B: 4 votes
C: 7 votes
Conclusion
We can see that, in the dialog, it’s clearly that we have to implement the caption with the person’s photo because the photo helps more easier to identify the ship than just the name. In the second situation, which is design, we must go in balance in the game interface, i. e, we have to avoid a lot of unnecessary information and present the icons with the small information. In the third, we think this result doesn’t help so much to make a decision, but at least we know that we cannot interrupt the game when the player completes the mission/quest.
Get Spacecraft Project
Spacecraft Project
A 2D game about space exploration
Status | In development |
Authors | DiogoMPinto, A Plat on crack, Neves |
Genre | Adventure |
Tags | 2D, Exploration, Space |
More posts
- Devlog #12 - The endJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Devlog #12 - FinalJun 04, 2021
- Devlog week #11 - Finish developmentMay 29, 2021
- Captain Survival Guide #2May 27, 2021
- Captain Survival Guide #1May 27, 2021
- Devlog week #10 - Mini-map and TutorialMay 23, 2021
- Devlog week #9 - Map developmentMay 23, 2021
- Devlog week #10 - Quests finish and Start MenuMay 21, 2021
- Devlog week #10 - Quest SystemMay 21, 2021
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